Ok so like, I doodled this one while tipsy. Forgive me.
Also, Okami is pretty neat so far. I’ve only played it for a few hours, but there is something about it that is very interesting: Okami is a Zelda game without dungeons.
No, not like Breath of the Wild, which was literally a Zelda game without dungeons… Okami is like a N64 Zelda… but without dungeons. There’s a bunch of running around semi-open areas which have little missions and folks to run errands for, but there’s no follow up dungeon to cap the place… you just kind of move on to the next area.
It’s fun and everything, but there’s this sense of gameplay blue-balls I’m having every time an area is complete.
Hopefully that changes.