Corpse Run 949: Air Noctis
The Final Fantasy XV run continues and oh my goodness the amount of unintentional jumps when trying to pick up items, or talking to people, or reading signs, or getting in the car, or doing… anything really is alarming.
Interacting and jumping are done with the same button, but in order to successfully interact with an object, you need to be looking in the exact correct direction/angle. Slightly moving or drifting view will cause Noctis to jump instead, and often times the correct viewing angle falls into place while airborne, prompting me to try pressing A again but by the time I hit the ground I’m no longer lined up so…
…I jump again.
AHHHHHHHHHHHHHH
Fun fact, this was EVEN WORSE in the original version of the game before they patched it to be slightly more consistent.