Corpse Run 461: Float on
LIVESTREAM UPDATE:
The next livestream will be this Friday, October 24th at 7pm est! After a one week hiatus the doodling, chatting, and games are back! Wooooooooo! I haven’t picked out a game yet, but I’m sure something will catch my eye before we start.
You can view the stream here or here.
See you then!
END LIVESTREAM UPDATE!
Also, reminder: the deadline for the Third Annual Corpse Run Costume Contest is November 3rd! Send a photo of your costume to [email protected] to enter!
I’ve played a fair bit of Borderlands: The Pre-Sequel, and so far I’m kind of bummed to report that it hasn’t been doing all that much for me. Apparently the game started out as a DLC, but grew into a full game during development.
…it kind of shows.
It’s not to say that the game lacks quality, it’s good, but it didn’t really add anything in terms of gameplay or narrative.
The bits of backstory on Borderlands 2 characters/items/events is nice, but there’s nothing thus far that’s grabbed me. I think fans would have been better served with a chronological follow-up to the absolutely stellar Borderlands 2 for the following reason:
No matter what happens in the Pre-Sequel, the audience already knows how things end up.
Granted, the movie Momento pulls off the “starting at the end” thing spectacularly, but I feel like BPS won’t duplicate that feat.
On a side note, it seems very buggy. I can’t count the amount of enemies who have fallen through floors, clipped through walls and ceilings, etc. Battles can be extremely frustrating when an enemy can safely hide behind background geometry.
There was even one time where a quest that I had completed and received a reward for did not register, and I had to complete the quest a second time.
BPS is the first time I’ve purchased a Borderlands game within a week of launch, so maybe these bugs are common and were quickly fixed with patches in the past, but… come on, play testing should have revealed some of these issues, especially the collision detection stuff.
That said it’s still fun, and I hope the story throws a curve at me before it’s all said and done!
I did not know it was merely planned as DLC prior to becoming a full game; it honestly did not seem interesting in the slightest to me so I will definitely wait until A. it’s cheaper, and B. more characters become available and/or Claptrap stops being popular (for whatever reason he is).
Claptrap is actually a pretty cool character.
Would you say the prequel lacks what made BL2 much better then BL1? A consistent and engaging story instead of just a objective.
I feel the same way about BL:PS. It’s fun, but not really engaging, even when playing with a friend.
For the next stream game, maybe you can work something out with the family sharing feature of Steam with someone. A friend of mine recently discovered it and it’s really easy to set up and allows you to play all their games if they are not playing.
It’s fun when you’re at low levels and have bad gear. You’re almost always at low ammo, and fighting over drops.
I was hosting a game of BL2 with 3 other friends during a free weekend. We were just talking about Doc Mercy and the infinity pistol he sometimes drops while three of us struggled to find him. The other guy was already fighting him, and guess what? As soon as we got there, he killed Mercy and found an infinity pistol. I used the excuse that I was hosting and was actually going to buy the game to try to get it back. I never got it back.
I never bought the game either. Oh well
Dude the guy kills a boss and you make a BS excuse to take his gun from him. You are at fault here
You shouldn’t blame the play testing. I used to do play testing for a living, and the closer a game got to launch the more they rode us to ignore any bug that didn’t actually stop game play entirely. The developers figure anything that doesn’t stop the game can just be patched later, so the focus tends to be on things that halt game play dead.
Lots of us testers hated to see a game we helped work on, go out the door full of bugs, but there’s nothing you can do about it when the developers just tell you to ignore it unless it stops the game dead.
Now granted I haven’t loaded up Borderlands2 in a while but the first week of play was more or less flawless for me, yea sometimes the geometry was a little off or loot would clip through a wall or AI pathfinding would break a little but all in all nothing you would call an anoying.
I wonder what excuse Gearbox has for shoving their premier IP off on their second tier developers though, maybe to save face on that whole Aliens:colonial marines deal with a “hey we can screw up our own games deal”?