The next livestream will be this Friday, October 24th at 7pm est! After a one week hiatus the doodling, chatting, and games are back! Wooooooooo! I haven’t picked out a game yet, but I’m sure something will catch my eye before we start.
See you then!
END LIVESTREAM UPDATE!
Also, reminder: the deadline for the Third Annual Corpse Run Costume Contest is November 3rd! Send a photo of your costume to [email protected] to enter!
I’ve played a fair bit of Borderlands: The Pre-Sequel, and so far I’m kind of bummed to report that it hasn’t been doing all that much for me. Apparently the game started out as a DLC, but grew into a full game during development.
…it kind of shows.
It’s not to say that the game lacks quality, it’s good, but it didn’t really add anything in terms of gameplay or narrative.
The bits of backstory on Borderlands 2 characters/items/events is nice, but there’s nothing thus far that’s grabbed me. I think fans would have been better served with a chronological follow-up to the absolutely stellar Borderlands 2 for the following reason:
No matter what happens in the Pre-Sequel, the audience already knows how things end up.
Granted, the movie Momento pulls off the “starting at the end” thing spectacularly, but I feel like BPS won’t duplicate that feat.
On a side note, it seems very buggy. I can’t count the amount of enemies who have fallen through floors, clipped through walls and ceilings, etc. Battles can be extremely frustrating when an enemy can safely hide behind background geometry.
There was even one time where a quest that I had completed and received a reward for did not register, and I had to complete the quest a second time.
BPS is the first time I’ve purchased a Borderlands game within a week of launch, so maybe these bugs are common and were quickly fixed with patches in the past, but… come on, play testing should have revealed some of these issues, especially the collision detection stuff.
That said it’s still fun, and I hope the story throws a curve at me before it’s all said and done!