Corpse Run 613: Forcing the issue
Quick note to start off! [NameRedacted] started a GoFundMe to help Jackie get more school supplies! Teachers like Jackie are really underfunded and can use all the help they can get, so if you have a moment, please check it out by clicking here.
Thanks!
In this incredibly rare but totally something that happened alternate ending of A New Hope, Luke attempts to complete the bombing run on the Death Star with his trusty WiiU GamePad using the Star Fox Zero control scheme.
…it goes as well as you’d expect it too.
Up until the last day or so, I was unaware that SFZ has been the center of a huge screaming match on the internet between people who love the game and the infinitely more reasonable people who think it controls like butt.
I don’t know how much more I can touch on SFZ at this point, but I guess I’ll take one last opportunity to say…
…omg the controls are terrible and I don’t think I’ll ever understand the people who say they’re ok. I’ve spent about 5 hours with the game so far, if I can’t pick up a control scheme and have it feel natural in 5 hours, at the very least I don’t think it can be called intuitive…
…or good…
…or anything other that woefully god-awful.
On a final note, one of our Twitch channel watchers started a new let’s play. I’ve linked to her before when she did a Luigi’s Mansion run which was pretty neat. I haven’t played the game she’s doing now (Pony Island) but it has ponies so I imagine it’s neat!
Well, my argument would be the fact that the game isn’t build around you in particular… but that might sound rude, and I’m legit not trying to be… So understand when I say that I don’t know how else to say this… but some people were able to pick it up, play for an hour or so, and be used to the control scheme and enjoy it. Yeah, not everyone can do so, but I was able to, and I’m usually bad at games. I don’t know what to tell you, but I have no issues with the controls at all.
Pony Island… oh god… the horror… THE HORROR!
No game is designed around one person in particular, of course, but if a significant group of people who regularly play games can’t grasp the controls after hours of playtime (the length of the entire game), the controls aren’t good. Good, intuitive controls are not something you sacrifice for a certain kind of gameplay.
No worries, I don’t take criticism personally!
I’d still have to say I disagree, however. The controls are not intuitive at all and actively take away from the gaming experience.
Someone had brought up the Skyward Sword motion controls being mandatory a comic or two ago, but I think that comparison doesn’t work well.
Holding the WiiMote like a sword and swinging it around is more or less a good analogue of a real sword. That works because it is fairly equivalent to the real thing much in the way a racing game using a steering wheel or a pilot sim using a control stick works. They work because it simulates what the actual real life method of control is.
If SFZ had a control stick, then fine, that makes sense cause that’s what fighter pilots use. If a gyroscope controller was truly intuitive, then real life pilots across the globe would be clamoring for their implementation in planes.
Ha, SFZ is hard? Try playing System Shock 2 with the default controls! But no seriously it’s impossible.
Also, I’m getting really frustrated with Nintendo and their recent games. They’ve put little thought, and haven’t even made anything new. It’s all just reboots and sequels that are C grade at best.