Corpse Run 699: Times one-twenty
I’ve kind of been awake for too long this weekend. I totally slept too much too… kind of. More like, I was awake a lot but when I slept, I slept at an inopportune time.
Woke up on Saturday at 6am to go pick up a rental car for a work thing that’d take place on Sunday. I spent the rest of the day playing more Zelda and Overwatch.
Woke up at 6am on Sunday and putzed around until it was time to head to the work thing. Did the work thing, drove back to the city, dropped off the car, and then…
…then the mistake was made. Ate too much sushi and passed out for a while.
Woke up around 11pm and was all like, “oh man I need to make a comic.”
Initiate one-panel strip!
In regards to the eight or so hours I played BotW this weekend, my opinion of the game has changed a bit. Not changed in that I think it’s any better or worse than I already stated, but that now that I’ve come to terms with the fact that I was disappointed and am no longer expecting what I really want in a Zelda game, I’m able to better appreciate what is there.
The open world remains super cool and is ultimately the star of the show. It’s cool. It’s super cool. It’s definitely a little repetitive with the moblin camps and korok seeds and all that, but visually and thematically speaking, it’s the best overworld in any game. It feels very Skyrim-y in the sense that all the little dungeons are same-y in the same way that Skyrim’s were all visually the same, but the map itself is diverse and there’s always something neat to stroll across.
I swear, if Nintendo can create a Zelda game with the same quality overworld and add real dungeons and a story that isn’t bare bones and totally lame, it’d be one of the best games of all time.
Maybe I should give you a “May the Goddess smile upon you” card for Corpse Run #700