The next livestream is this Friday, October 3rd at 7pm est!  If you’re looking for me to doodle something you suggest, you’ll have come to the right place.  If you’re looking to chat, you’ll have come to the right place.  If you’re looking for really random games, you’ve definitely come to the right place!

Once the doodle is done, we’re gonna do some Steam library surfing, starting off with another round of Hatoful Boyfriend.  After falling head over heels in love with our pigeon teacher, which is not to say an education professional who trains pigeons, but an actual pigeon who is an education professional, what ending will we get this time?  You guys will make the choices, and I’ll provide the (terrible) voices!  Once we’ve found a suitable avian mate, we’ll find a game I have yet to play in my Steam library and play the heck out of it!

You can view the stream here or here.

See you then!


I played through the Leon campaign in Resident Evil 6 last weekend and for the most part, I was pretty shocked by the game’s horrible quality.  The production values are through the roof and it’s super pretty and the cutscenes are well shot and blend seamlessly into the action, but something feels off.

RE6 is a Resident Evil game in name only, not in gameplay or tone.

It’s entertaining enough for me to play through the other campaigns, but I don’t think I’ll replay RE6 like I have other entires in the series.

…especially because RE6 treats the player like an idiot.  While I’d be shocked if anyone ever made the claim that the Resident Evil series featured difficult puzzles, at the very least there was a pleasant lack of hand-holding.  RE6, however, doesn’t just hold your hand; it drags the player through the game whether they like it or not.

The comic above isn’t an exaggeration of an RE6 puzzle.  It’s what actually happened.  Leon discovers a wall that says, “Toll the bells loud and clear, and thus the true path shall appear.”  Any person with even a loose grasp of the English language would think, “gee, I guess there are some bells to ring.”

Just in case the text wasn’t enough, the only area Leon can move too has five bells.  At this point, whether through figuring it out or sheer curiosity anyone would shoot the bells.

If that weren’t enough, when you shoot a bell it constantly rings and a fire lights under it.

So there is no conceivable way a player would not think to shoot the bells, and RE6’s approach to pointing the player in the right direction is already insulting.

So when you read the text and the phrase “Ring all 5 bells” appears on screen immediately after, Capcom must think that their audience is primarily comprised of infants, which is strange because RE6 is M rated.